![]() Well, to put it in another user's words, "I don't think DX11 ever worked in OGRE". This looks like a lot, but it's not that much and IMHO isn't enough to put DX11 on top of DX9 (when using Ogre 1.x). And more recently imccown's Dissector (I haven't tried it, looks promising). On DX9 you have Intel GPA, PIX, apitrace and NVPerfHUD (NVPerfHUD probably doesn't work anymore with latest cards and latest drivers). ![]() GPUPerfStudio and Visual Studio Graphics Debugger are also quite good. I can choose between my AMD Radeon HD 7700 and my integrated Intel HD 4400 GPU and make them run on different, separate windows at the same time. D3D11 supports creating windows with different video cards, i.e.Each monitor being updated at its own interval instead of being synchronized.30FPS, 15FPS) but at irregular intervals (you still require a lot of code to fight this, but DX11 provides the metrics necessary) Frame stutter due to clamped to an interval that the GPU can deliver (e.g.Clamped to lowest common denominator (i.e.What are the advantages of the applications that fall into categories above to use DX11?ĭX11 supports better VSync on multiple monitors. Dark_sylinc wrote:It's best to use DX11 if you need multimonitor VSync in windowed mode, advanced multimonitor support, or compatibility with RenderDoc, GPUPerfStudio and Visual Studio Graphics Debugger.
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